Global AR Gaming Market - Forecast to Reach $9.6 Billion by 2022 - Research and Markets

DUBLIN--()--The "Global AR Gaming Market - By Component, Technology, Device, Region - Market Size, Demand Forecasts, Industry Trends and Updates (2016-2022)" report has been added to Research and Markets' offering.

The global AR market in 2016 was USD 960 million and is estimated to reach USD 9.69 billion by 2022 at a CAGR of 47% during the forecasted period. Rise in the number of smartphones and growing adoption of depth-sensing cameras make the mobile segment devices to lead the global AR market.

Augmented reality (AR) gaming refers to the integration of game visual and audio content with the user's environment in real time. This uses the existing environment and creates a playing field within it. AR games are typically played on devices like smartphones, tablets and portable gaming systems. The growing affordability and availability of AR games in mobile devices is a prime factor driving the market growth.

Europe leads the global market while North America is expected to be the fastest growing market in terms of revenue during the forecasted period. APAC will have the fastest growing number of subscribers.

Factors like the rise in the number of software applications for mobile devices and presence of leading vendors and AR game developers drive the market. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market's growth in the future. The increasing online gamers and internet penetration are some of the additional factors contributing to the market growth.

Companies Mentioned

  • Apple
  • Augmented Pixels
  • Aurasma
  • Blippar
  • Cast AR
  • Catchoom
  • Gamar
  • Google
  • Infinity Augmented Reality
  • Metaio
  • Microsoft
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm
  • Sony Corporation
  • Total Immersion
  • VividWorks
  • Wikitude
  • Zappar

Key Topics Covered:

1. Research Methodology

2. Executive Summary

3. Market Overview

4. Market Dynamics

5. Global AR gaming market Segmentation, Forecasts and Trends - By Revenue

6. By Component

7. By Technology

8. By Device

9. By Region

10. Vendor Market Share Analysis

11. Company Profiles

12. Industry Structure

13. Global AR gaming market - Road Ahead

For more information about this report visit https://www.researchandmarkets.com/research/kxwf94/global_ar_gaming

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
Related Topics: Gaming

Contacts

Research and Markets
Laura Wood, Senior Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
Related Topics: Gaming