Jonathan Ackley is a great example of how the game world is now converging in Disney theme parks. Ackley was a producer, game designer, programmer and writer at LucasArts in the late ‘90s, where he worked on classic point-and-click adventure PC games like The Curse of Monkey Island, Full Throttle, The Dig, Day of the Tentacle, Sam and Max Hit the Road and Night of the Living Statues. These days, he’s building interactive attractions at Disney theme parks that utilize the same core principles of game design theory. He’s a senior director at Walt Disney Imagineering focusing on interactive shows.
Ackley and his team worked with Hollywood talent and Disney animators to craft an original 90 minutes of animation that will propel players through an interactive story that’s spread throughout the park. The Disney villains are trying to take over, and players must use their magic cards to stop them. The route players take through the kiosks is controlled in real-time by technology that shows the flow of foot traffic through the park, so that this is one attraction guests won’t have to wait in line for.
Now the popular Phineas and Ferb are replacing this attraction come late June with another interactive adventure that includes a new communicator device (for animated Phineas and Ferb relays) and new interactivity spread throughout the pavilions of the World Showcase. Check out the work-in-progress for Agent P's World Showcase Adventure in the video below.
Thanks to the endless acreage of the Walt Disney Resort, the theme parks are growing. Disney is going to add an AVATAR theme park to its Disney’s Animal Kingdom park in the coming years. But right now, there’s a huge expansion happening in Fantasyland. And some of these new rides and attractions are open already, while others are opening this year. Check out what’s in store in the video below.