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True Skate Review (iPhone, iPad)

We're positively drowning in match-three puzzlers and physics games on the App Store, but given the tactile nature of touchscreens it's a wonder we don't see more games that mimic the likes of SSX. It'd be easy to assume that True Skate in particular would takes its cues from the Tony Hawks franchise, but instead of being an arcade game it's a surprisingly complex simulation.

The whole game is set within a sandbox playground, and while it isn't the largest we've ever played in it is wonderfully crafted with a visual performance that's as smooth as butter. There are plenty of pipes, rails and steps to be played with too, and while we'd like to have had a little more uncluttered space to breathe while learning the basics of the game, it's a fair trade off given the freedom that's on offer.

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Thankfully, you're presented with the very basics of the game early on: swiping along the floor gets your skateboard up to speed, just as a foot on the ground would. Swiping the tail of the board will lift you up to begin an ollie, and then you'll have to smooth out the board for an elegant landing and a successful points score.

Those controls are impressively slick, although it will take you a while to master even the basics and wrap your head around the concentrated and precise control needed to make progress around the park while avoiding obstacles. Once mastered though, the game has an incredibly natural feel to it, and it's apparent that this initial trickiness is a necessary by-product of the game's flexibility...

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