League of Heroes Review
Price: Free
Version Reviewed: 1.0.563
Device Reviewed On: iPod touch 5
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There’s incredibly little in the way of variety to the missions, as seemingly all of them involve just killing all the enemies. There are boss missions where the goal is to kill hordes of regular enemies, then a giant boss enemy who is much more difficult. There’s only one attack, and that’s it. That’s it. It’s rather dull for a hack ’n slash game. Not bad, just uninspiring. It does look really nice though, with detailed animations, vibrant colors, and widescreen support.
Now, where this game gets interesting is in its energy mechanic. Yes, energy must be spent to go on missions, with extra spent for taking part in the daily mission or the boss mission. Energy can be bought with crystals, but there’s another way. See, by sending an invite to friends via Facebook, SMS, or Mail, an extra unit of energy can be gained. Pay attention to the last two. Sure, an invite could be sent out to people in the contact list. Or perhaps an invite could be sent to a person that doesn’t exist, or to the same person over and over. Surely the game would stop that? Well, it doesn’t. It only checks that a message has been sent. No one said anything about that text or iMessage having to go to a real person.In short, it is possibly to easily use and abuse this system to never have to spend money on energy. I assume the developers know it’s pointless and there may be no way to actually confirm that messages are actually sent, but the hope is to help the game spread via people who don’t know that it doesn’t need to be actually sent to a real person, it just needs to be sent. Cheat the system! It’s probably the most entertaining part about Legend of Heroes.