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MSI Offers Automatic Overclocking for Pascal Graphics Cards

Nvidia launched an automatic overclocking tool for RTX cards, but it looks as though that's now expanding to include cards using Pascal GPUs with MSI being the first to integrate it into its Afterburner software.

December 27, 2018
MSI GeForce GTX 1080 Ti graphics card

When the RTX 2080 graphics cards launched back in September, they were already expected to be the most powerful graphics cards available, but Nvidia had an ace up its sleeve. As well as great performance out of the box, RTX owners would have the ability to perform an automatic overclock. Now that option is heading to Nvidia graphics cards with Pascal GPUs, too.

The automatic overclock took 20 minutes to perform on an RTX card during which the card is tested and pushed as far as it can go while remaining stable. The end result was a faster than stock card that used an official and safe overclocking solution. As Tom's Hardware reports, MSI looks to be the first manufacturer to gain access to the same feature for its GeForce GTX range.

MSI has updated its Afterburner software to include the option for automatic overclocking. Using it requires version 4.6.0 Beta 10 of the software, or you could just wait for it to come out of beta meaning all the kinks have been worked out.

Using it could extend the life of your GeForce GTX card in terms of the games it can play in the future. It's also going to be a much safer way of improving your card's performance than manually attempting an overclock and risking pushing your card too hard. That won't happen using Afterburner as the testing is designed to recover from a crash gracefull if and when the limit of each card is reached.

We're still waiting for MSI and Nvidia to talk about this expansion of automatic overcloking officially, but it looks as though this will be a feature for all new graphics cards going forward. That's not a bad thing.

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About Matthew Humphries

Senior Editor

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

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