Skip to main content

AMD Navi graphics cards may not reach gamers until October

AMD RX 590
Dan Baker/Digital Trends

Despite AMD’s earlier assertions that we’d see its next-generation Navi graphics cards unveiled by the middle of the year and released not long after, new rumors suggest that supply issues involving the 7nm hardware at the core of the GPUs may have delayed the range’s release. Where an end-of-summer release was the expected debut period for these new cards, gamers may now not get to try out AMD’s upcoming GPU upgrade until October.

AMD was originally expected to debut midrange Navi graphics cards at CES 2019. What we got instead was the reveal of a brand-new high-end GPU in the form of the Radeon VII. Based on a 7nm Vega 20 architecture, the card offers RTX 2080-like performance at a $700 price point. Navi is expected to be much more modest in its pricing and capabilities, but we may have a while to wait to see how well it fares against Nvidia’s best midrange offerings.

Although no hard details about the alleged delay have appeared, CowCotland, via WCCFTech, reports that there have been supply issues affecting the 7nm dies AMD is using for both its Radeon VII graphics cards and the upcoming Navi. That may be obvious already, as just days after the release of the Radeon VII, stock is almost nonexistent at online retailers, even with its relatively high price point.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

WCCFTech also suggests that with AMD hardware slated to be utilized in the next generation of consoles from both Microsoft and Sony, that chips may be allocated to those two major customers before reaching consumer graphics cards, further exacerbating any existing supply problems.

Navi is expected to be the last AMD graphics card line to be based on the firm’s Graphics Core Next architecture, which was first introduced in 2012 with the 7000 series of GPUs. AMD previously suggested that Navi would see a dramatic improvement in “scalability,” and would also utilize next-generation memory. It’s not clear if that would be some form of third-generation high-bandwidth memory, but that notoriously expensive standard is reportedly a major reason why the Radeon VII has proven to be so expensive. Seeing it in a midrange card would be a surprise.

We don’t exactly know what these Navi keystones will mean, but scalability does suggest that Navi may be able to offer far more than midrange solutions, eventually. Whether they’ll release in October or closer to the originally planned launch date remains unclear.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
What is VSync, and why do you need it?
HP Omen 40L Gaming PC on a table connected to a monitor.

If you’ve been playing PC games for a number of years, you’ve probably heard the term ‘VSync’ tossed around once or twice. Maybe you’ve also heard of G-Sync and FreeSync. For those unaware, VSync is actually short for ‘vertical synchronization’. This is a display feature that is designed to keep your gaming screen running in sync with your computer's GPU. VSync isn’t just important for PC gaming, but it’s one of the most important criteria that goes into a good gaming display.

In this article, we’re going to take a closer look at VSync (and its related technologies) to find out exactly how it works, if you should have it enabled, and how to disable it if you don’t like the optimization. 
What is VSync technology?

Read more
How 8GB VRAM GPUs could be made viable again
Screenshot of full ray tracing in Cyberpunk 2077.

Perhaps there is still some hope for GPUs with low VRAM. According to a new patent published by Microsoft, the company worked out a method that could make ray tracing and path tracing more viable in terms of how much video memory (VRAM) they use. As of right now, without using upscaling techniques, seamless ray tracing requires the use of one of the best graphics cards—but this might finally change if this new method works out as planned.

This new patent, first spotted by Tom's Hardware, describes how Microsoft hopes to reduce the impact of ray tracing on GPU memory. It addresses the level of detail (LOD) philosophy, which is already something that's used in games but not in relation to ray tracing, and plans to use LOD to adjust ray tracing quality dynamically, thus lowering the load that the GPU -- particularly its memory -- has to bear.

Read more
AMD needs to fix this one problem with its next-gen GPUs
The RX 7800 XT graphics card with the ReSpec logo.

AMD's current-gen graphics cards have been a revelation. Last generation, AMD was able to hit performance parity with Nvidia while sacrificing ray tracing performance. This generation, AMD is maintaining parity while getting closer in ray tracing, as showcased by GPUs like the RX 7900 GRE. But the next frontier of gaming is rapidly approaching, and AMD's current options aren't up to the task right now.

I'm talking about path tracing. Nvidia calls it "full ray tracing," and it's a lighting technique that can take gaming visuals to the next level. Path tracing is only available in a small list of titles right now, but with frame generation and upscaling tools better than they've ever been, it won't be long before we see these destination gaming experiences everywhere.
Player two in path tracing

Read more