This Week's Sponsor:

Listen Later

Listen to Articles as Podcasts


Spelltower+ Review: New Modes and More Resurrect the Classic Word Game

Word game addicts, say goodbye to your family, friends, and productivity: Spelltower is back and better than ever. The newly launched Spelltower+ from Zach Gage and Jack Schlesinger takes the original game, modernizes it for the latest iPhone and iPad screen sizes, adds lots of new game modes, and packs several other key feature enhancements. Whether you’re a longtime Spelltower fan, or the game missed your radar entirely in its glory days, Spelltower+ deserves your attention.

I’m one of those people who somehow missed out on Spelltower the first time around. My first Zach Gage game was Flipflop Solitaire, and ever since then I’ve been an avid follower of his work. In digging through Gage’s full iOS portfolio a few months ago, I saw that Spelltower – originally launched in 2011 – looked like a big success in its time, but the app unfortunately appeared dated, so I didn’t download it. That history makes today’s launch all the more exciting for me.

Spelltower is a word game in which you trace on a grid of letters to connect them and form the longest words possible. It’s like connect the dots, but with letters. You can connect letters that are on any side of each other, including diagonal and backwards, and the longer the word, the better. Most tiles are just standard, but certain colored tiles give you a bonus of some sort, such as the blue tiles that take out the full row they’re sitting on when used. Yellow tiles are a new addition to Spelltower+, offering multipliers on your word’s point value. Overall gameplay is extremely simple, but hard to put down. It’s just plain fun, and the brilliant sound design and haptic feedback on iPhone make for a quality overall experience.

Yellow tiles multiply your word's score.

Yellow tiles multiply your word’s score.

Spelltower+ includes popular modes from the original game, such as Tower, Puzzle, and Rush, while adding several brand new modes, many of which are variations of Puzzle. Double Puzzle adds two rows to the screen with every word played, rather than the standard one row added in regular Puzzle mode. Bubble Puzzle includes bubbled tiles that can’t be used until you pop the bubbles by creating words adjacent to them. Ex Puzzle requires you to form extra long words, because some of its tiles have length requirements that go up to 8 letters.

The new Search mode features a square of tiles, with the center tile having a star on it. Your job is to form the best possible word that uses that center tile. You can form words without it if you’d like, but only words using the center tile will score. I’ve found Search mode a fun option when I don’t have much time or don’t want the mental strain of needing to form a lot of words in succession. There’s also a Daily Search mode, which joins the existing Daily Tower option in providing new challenges for each day.

This doesn't look good.

This doesn’t look good.

The last new mode is Blitz, which I recommend playing only if you’re a masochist. In Blitz mode there’s a rising tide that’s constantly moving from the bottom of the screen to the top, and once it gets to the top, a new row is added. The pressure of seeing that persistent timer foretelling my doom makes this a mode I tend to avoid.

The new modes are the main attraction here, but they aren’t the only important additions. All modern iPhone and iPad screen sizes are now supported. iCloud backup has been added for restoring your data. And Game Center integration enables leaderboards and achievements.


Too many of the App Store’s earliest games slowly disappear, never to be enjoyed by a new generation of iOS users. I’m happy Spelltower isn’t going to become one of those titles. Spelltower+ is a great re-launch of a classic, offering plenty of fun for the game’s original audience while being repackaged for a brand new group of users. Clear your schedule before downloading, or else proceed at your own risk.

Spelltower+ is available as a free download on the App Store, with a $4.99 In-App Purchase for full game unlock.

Unlock More with Club MacStories

Founded in 2015, Club MacStories has delivered exclusive content every week for over six years.

In that time, members have enjoyed nearly 400 weekly and monthly newsletters packed with more of your favorite MacStories writing as well as Club-only podcasts, eBooks, discounts on apps, icons, and services. Join today, and you’ll get everything new that we publish every week, plus access to our entire archive of back issues and downloadable perks.

The Club expanded in 2021 with Club MacStories+ and Club Premier. Club MacStories+ members enjoy even more exclusive stories, a vibrant Discord community, a rotating roster of app discounts, and more. And, with Club Premier, you get everything we offer at every Club level plus an extended, ad-free version of our podcast AppStories that is delivered early each week in high-bitrate audio.

Choose the Club plan that’s right for you:

  • Club MacStories: Weekly and monthly newsletters via email and the web that are brimming with app collections, tips, automation workflows, longform writing, a Club-only podcast, periodic giveaways, and more;
  • Club MacStories+: Everything that Club MacStories offers, plus exclusive content like Federico’s Automation Academy and John’s Macintosh Desktop Experience, a powerful web app for searching and exploring over 6 years of content and creating custom RSS feeds of Club content, an active Discord community, and a rotating collection of discounts, and more;
  • Club Premier: Everything in from our other plans and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.