App Store is a Goldmine: Indie Developer Makes $250,000 in Two Months

First, watch this:

The game is called Trism, and it’s an example of why – despite Apple throwing its toys out of the pram every time it sees an iPhone App it doesn’t like – developers will continue to make quality software for the App Store.

Trism has made $250,000 for its developer, Steve Demeter, in just two months. A simple game, it looks to be as addictive as Tetris*, and it hits the right spot for pricing: $5. With the recent ballyhoo over Podcaster, in which Apple pulled an application that was well within the App Store rules simply because it competed with Apple’s own offering, iPhone developers have been groaning that things aren’t fair.

Well, things might not be fair. But if you can generate a modest hit, you’re not going to care. Remember, Tris is the work of one man. If the game keeps selling at this rate for a year, he will have made $1.5 million. Not bad for a lone coder.

Product page [Demiforce via the Twitter and Brent Simmons]

For an interview with Demeter, plus information on how two other iPhone developers hit the big time, see Gadget Lab’s follow-up story, iPhone Developers Go From Rags to Riches.

*Trivia: Tetris designer Alexey Pajitnov allegedly drives a car with the vanity plate "Tetris"