Skip to Main Content
PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Why Apple's A7 Chip Will Really Shine in the iPad Air

Apple may have introduced its latest mobile processor in the iPhone 5s, but it's really been about the iPad Air all along.

By Jamie Lendino
October 24, 2013
Apple iPad Air

It's pretty clear the introduction of the iPad in 2010 marked a turning point in the computer industry, one where consumers began to pivot from buying PCs to tablets. As Apple CEO Tim Cook was quick to point out during Tuesday's press event, the company has sold over 170 million iPads to date. Various analyst reports over the past year have pointed to tablets being on the brink of overtaking PCs in sales.

The new A7 processor in Apple's latest tablets and phones will help that even more. At first glance, this is nothing new. Every processor generation ends up being faster and more energy efficient in some way or another, so it's rare that a new CPU itself ends up being news outside of hardcore PC enthusiast circles.

But the A7 is different. In the iPhone 5s, the A7 is basically overkill; there's only so much power a device with a 4-inch 1,136-by-640-pixel display needs. On a tablet, though, the chip will come into its own. On paper, it's a 1.3GHz dual-core processor based on ARM's 28-nanometer ARMv8 architecture, with a new 64-bit instruction set, wider registers, and a larger cache—features that give it an edge over even Qualcomm's latest 2.27GHz quad-core Snapdragon 800 processor.

For graphics, Anandtech found the A7 to contain a PowerVR G6430 GPU that supports OpenGL ES version 3.0, which Apple is claiming to be twice as fast as the prior generation iPad 4. We'll see when we get the two of them side by side, although we've already done plenty of benchmarking with the iPhone 5s and found it to be a stellar performer. And there's also a companion M7 coprocessor that handles sensor input, which frees up the A7 to do other tasks, or just rest and conserve battery life.

There are some limitations apparent as well. Notably, the A7 can only address a maximum of 4GB RAM, which is usually what 32-bit desktop processors are limited to, not 64-bit, though Apple hasn't revealed how much memory the iPad Air has yet. But Apple's move to 64-bit architecture so early on at least phones, if not tablets, is months ahead of other vendors, as ARM's chief marketing officer told us in an interview two weeks ago—and even 32-bit mode flies on the A7, as we've already found.

So the A7 is a huge bump. Even though the iPad 4 was already quite capable—enough that we awarded it a full five stars in our review last year—the A7 promises more. We've already seen in our hands on with the iPad Air what it can do just with existing apps. Lead mobile analyst Sascha Segan tried out Star Walk, one of my favorite iPad apps, and found that it could process camera and accelerometer data while redrawing star maps as quickly as he could move the tablet around in the air, with zero lag. But with a one-pound tablet possessing a huge, better-than-full-HD display, that's just the beginning of what developers can accomplish with it.

A Beastly 64 Bits
So what's the big deal about 64-bit architecture? For now, on tablets, it's a buzzword. But as new apps optimized for the A7 begin to appear, you'll see the rewards in performance. iOS 7 is already 64-bit-aware, and as a result will run more smoothly, with better multitasking, on the iPad Air and Air mini with Retina display. During the keynote, Apple's highlighting of its new desktop Maps application elicited a few chuckles in our lab, thanks to the company's less-than-stellar history with coding its own GPS navigation apps. But you could see the 3D flyovers and incredible satellite views work at a level of detail previously unknown on tablet PCs.

Then there's content creation—that thing pundits claim is ill-suited for the tablet form factor, and that yet so many people are already doing on iPads anyway. Today, most creative professionals stick with desktop PCs for processing photos, HD video, 3D modeling, and 24-bit/192kHz audio tracks. But that could very well change, as 64-bit versions of video editing and audio recording apps gain the ability to run dozens of plug-ins and keep greater chunks of content in memory. GarageBand's newfound ability to record 32 tracks of audio on a 64-bit iPad is one example, and take a look at the character modeling you can already do with Autodesk's 123D Creature.

One of the things both appealing and limiting about the iPad is how you use one application at a time on it. There's no windowed OS, so flipping back and forth between apps can become tiresome. But as the iPad gains power, developers can embed more of the extra features you'd normally need from multiple apps; musicians are already skirting around this problem with Audiobus. I'm pretty sure Apple won't ever add windows to iOS, because that's what Macs are for, and a 9.7-inch display isn't ideal for viewing many windows at once (see: early Mac Pluses and SEs from the 1980s with 9-inch monochrome screens).

On the gaming front, I'm probably an outlier. I'll always miss a dedicated hardware controller, as I don't like the lack of visceral feedback from a display, or the way on-screen controls occupy screen real estate and reduce the size of the game window itself. But the A7 enables the iPad to run console-quality games in a way no iOS device could before, with Infinity Blade III being the earliest example. And as the iPad's skyrocketing popularity as a gaming platform indicates, not everyone feels the way I do about hardware controls.

All told, the A7 marks a turning point in the iPad's evolving history, just as the introduction of the iPad itself was one for the computer industry as a whole. Just give it—and the thousands of third-party developers out there—a little time.

For more, check out the slideshow above and our hands-on video below.

Apple Fan?

Sign up for our Weekly Apple Brief for the latest news, reviews, tips, and more delivered right to your inbox.

This newsletter may contain advertising, deals, or affiliate links. Subscribing to a newsletter indicates your consent to our Terms of Use and Privacy Policy. You may unsubscribe from the newsletters at any time.


Thanks for signing up!

Your subscription has been confirmed. Keep an eye on your inbox!

Sign up for other newsletters

TRENDING

About Jamie Lendino

Editor-In-Chief, ExtremeTech

I’ve been writing and reviewing technology for PCMag and other Ziff Davis publications since 2005, and I’ve been full-time on staff since 2011. I've been the editor-in-chief of ExtremeTech since early 2015, except for a recent stint as executive editor of features for PCMag, and I write for both sites. I’ve been on CNBC and NPR's All Things Considered talking tech, plus dozens of radio stations around the country. I’ve also written for two dozen other publications, including Popular ScienceConsumer ReportsComputer Power UserPC Today, Electronic MusicianSound and Vision, and CNET. Plus, I've written six books about retro gaming and computing:

Adventure: The Atari 2600 at the Dawn of Console Gaming
Attract Mode: The Rise and Fall of Coin-Op Arcade Games

Breakout: How Atari 8-Bit Computers Defined a Generation

Faster Than Light: The Atari ST and the 16-Bit Revolution

Space Battle: The Mattel Intellivision and the First Console War
Starflight: How the PC and DOS Exploded Computer Gaming 1987-1994

Before all this, I was in IT supporting Windows NT on Wall Street in the late 1990s. I realized I’d much rather play with technology and write about it, than support it 24/7 and be blamed for everything that went wrong. I grew up playing and recording music on keyboards and the Atari ST, and I never really stopped. For a while, I produced sound effects and music for video games (mostly mobile games in the 2000s). I still mix and master music for various independent artists, many of whom are friends.

Read Jamie's full bio

Read the latest from Jamie Lendino