Kid Vector Review
Price: $1.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2
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Oh, Kid Vector starts out innocently enough. The first set of levels are there, lulling the player into a false sense of security. "Why, this game is quite a leisurely stroll in the park," one may think after the first few levels. I'm collecting coins, stars, and time clocks like a stamp collector collecting stamps. Suddenly the game seems rather short with just 15 levels. Then, the second set of levels comes in, and suddenly things get a lot more challenging. The coins are in more perilous places. The stars require jumps that seem downright impossible, and even getting to the end of a level proves to be a challenge. Don't even ask about the third set.
The vector style is simple, but is an effective look, used across the various games in Uncade's portfolio. However, some of the backgrounds can be very distracting. The levels are bigger and longer than a game like League of Evil while still being short. There are often multiple paths, and tricky platforming required to get stars, or to complete the level quickly enough to get there in time.The controls are basic with just horizontal movement buttons and a jump button. Now, the game does require some quick reaction times, but I never really felt like the controls were the reason for my failures. In fact, the control size and positioning options should ensure that they are comfortable for everyone. The game supports the iCade and while it's fun to play with, it doesn't make the game any easier!The one thing I want to see more of from Kid Vector? More levels. Having more content would definitely be welcome. For fans of trial platformers and/or the vector style, this is worth checking out.